Both reading and spelling words and reading comprehension seem to be difficult for a lot of children with ADHD. It is important that teachers, parents and other professionals are vigilant regarding the occurrence of such difficulties and that the pupils are offered the support to which they are entitled, says Jakob Aringsberg. Title of the thesis: Literacy and comprehension in schoolaged children: Studies on autism and other developmental disabilities Story Source: The above story is reprinted with editorial adaptations by ScienceDaily staff from materials provided by University of Gothenburg. Disclaimer: This article is not intended to provide medical advice, diagnosis or treatment. Views expressed here do not necessarily reflect those of ScienceDaily or its staff.
Now research from Northwestern University suggests a new way of training that could reduce by at least half the effort previously thought necessary to make learning gains. The research also may be the first behavioral demonstration of metaplasticity the idea that experiences that on their own do not generate learning can influence how effective later experiences are at generating learning. Prior to our work much of the research into perceptual learning could be summed up as no pain, no gain, says Beverly Wright, first author of a study in the Sept. 22 Journal of Neuroscience and communication sciences and disorders professor at Northwestern. Our work suggests that you can have the same gain in learning with substantially less pain. The findings could lead to less effortful therapies for children who suffer from language learning impairments involving perceptual skills.
Will you learn better, faster, or not? What does lsquowhole body education tell us about human psychology, evolution and learning mechanisms? And what new potential enactive applications will those experimental discoveries enable? Uncanny reality We do know that, in the shorter term, it will be discoveries made through a combination of haptic devices, audio and video. Haptic devices are interfaces that provide a physical feedback to the user. Typically they appear, in a very primitive application, with video game control pads. The pad shakes each time an impact occurs on screen,
official nfl store, for instance. There are far more sophisticated devices, however, like the haptic glove created by Haptex. Combined with audio and vision, haptic devices can provide uncannily realistic impressions of reality. Most of the work within the next few years focuses on audio, vision and touch, there is no real work on taste or smell yet.
First time users are really surprised at how real this virtual fabric feels. Professor Bergamasco highlights other potential applications. We see concepts in different fields, like rehabilitation, surgery, industrial training, space exploration. The number of potential applications is virtually limitless. Imagine a surgeon practicing a delicate procedure on a virtual patient, until he or she becomes expert. Or, one day perhaps, it will be possible to model an individual patient and practise a particularly tricky operation virtually, before trying the real thing. It is all built on the idea that we learn better by doing something than by reading about it, or even watching a video. But the real wonder of this research is that experts do not yet know what marvels enactive knowledge could yet unlock. Creating computerassisted, enactive devices will provide tremendous tools to disciplines like experimental psychology and neuroscience.